I’m a sophomore at Yale University pursuing a double major in Computer Science and Electrical Engineering (ABET-accredited). My focus is on robust, low-latency systems and scalable architectures.
Engineered a flight computer with firmware for a Teensy 4.1-based flight computer and sensor data from IMU, GPS, etc transmitted over radio. Developed a Kalman filter for sensor fusion and implemented real-time scheduling for mission control.
A high-performance Wavefront (.obj) file parser leveraging
multithreading and SIMD instructions for rapid geometry
processing. Designed for scalability and efficiency in 3D
rendering pipelines, it achieves 7x performance over industry
standard tinyobjloader
.
A NES emulator achieving perfect cycle accuracy for Mapper 0 titles like Super Mario Bros. and Donkey Kong. Emulated all official opcodes of the 6502 processor and implemented the graphics rendering pipeline of the 2C02 chip via SDL2.